Zed Shot includes the Unity Analytics and crash reporting systems to provide the developer with anonymous usage statistics.
No personally indentifying information is collected or stored by the application.
Any collected data is transmitted to, and stored on Unity's servers to create reports for the developer.
Types of data that are recorded may include but are not limited to:
- - How frequently the application is used, and for how long
- - Which sections of the game are being played
- - Statistics of how the game is being played (for example, how many enemies are killed)
- - Reports of the application's state if the game crashes
Collected data is used to help the developer understand how the game is being played, to fix bugs and potentially improve the user experience
Data is only available to the developer and is not shared with 3rd parties.
The developer may create aggregate reports based on the statistical data to share with the game development community.
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